

Instead of leaving, the gang stay in town and the next night, they have an encounter with the swamp ghoul which leads to the chase scene.The gang run out of the Swampsmuck Inn and Velma, Daphne and Fred get into the Mystery Machine. The next morning, they meet a man named Jesse who offers to fix their sat nav and some gas for them to leave town. The gang go to the end of the hallway and look out the window to see a destructive ghost knocking off roof tiles and smashing windows. They realise that something is terribly wrong in the town when the gang all get woken up in the middle of the night from crashing noises. The only person working there is a grumpy women called Wendy Mudbucket. It is old fashioned and filled with cobwebs. However, the sat nav makes them turn the wrong way which leads them to a derelict swamp town called Slopburg.īy the time they realise they have gone the wrong way, it is evening and too late to start driving again so they stay at an old wooden building called the Swampsmuck Inn. are heading over to visit Shaggy's uncle Norbert. are going to visit Shaggy's uncle Norbert, but the sat nav leads them the wrong way into a half abandoned swamp town where something spooky is going on.

Unfortunately, this does require a screen share no one can go where the other won't allow, but if you work as a team then there shouldn’t be a problem.Mystery Inc. Have a friend tag in the pair of you can get cracking on solving puzzles. Yes, before you panic, there IS multiplayer cooperation. From big, cowboy skeletons to luchadores and more, the game manages to keep itself fresh and interesting.

It’s not just with the player characters, there is also a great amount of attention placed to non-player characters. This appeals to a younger audience and so many who did not grow up with the original shows may find this a little more palatable. It’s unlike other, older games in the franchise like Scooby Doo! Phantom of the Knight, which used the classic show animation techniques. Much of the art style is done in a very cartoony and disproportionate style, characters heads are big and hyper expressive and movement is fluid but a little over the top. Throughout the game, there are a lot of characters and locations to discover. It may not seem like much but they add a certain nostalgia and some replay value to the classic game. If you’re looking to 100% this game then you will be playing for at least six or seven hours.Īlso, something I really enjoyed was the ability to use cheat codes. There are scooby snacks, collar medallions, costumes and so, so much more. These abilities extend to world exploration as well, as some have abilities that others do not I.e., Fred can move heavy objects and Shaggy can swing from place to place.Ī huge part of the game are the collectibles. It provides a satisfying difference between. The combat mechanics are pretty simple but I did appreciate that everyone is a little different I.e., Scooby uses a string of sausages as nunchaku, Shaggy uses a slingshot as Velma uses books as ranged weapons. It follows on from the Scooby Doo! First Frights Game. With light puzzle elements that allow for platforming. Primarily a third-person game with a few action elements, primary objective is to solve mysteries but this function comes in various forms. There’s a lot to it with multiple characters, mechanics and puzzles all throughout. The gameplay of this title is surprisingly diverse. If you’re a big fan of Scooby-Doo, Puzzle/Mystery games or just want a pleasant way to pass time, this may be the game for you. Released in September 2010, this classic game provides a delightful amount of content for the discerning mystery solver. If you’ve come to Scooby-Doo! And the Spooky Swamp then you must be looking for some cartoon hijinks.
